科技職缺
職缺列表
Game Designer – Hybrid Casual / New Games
Game Designer for CrazyLabs' New Games team, designing hybrid-casual mobile games from concept through prototype to validation. Creates core loops, mechanics, progression, economies, and monetization, iterating with AI tools, KPIs, and playtests alongside product, art, dev, and data teams.
AI Software Engineer
Senior AI engineer at Sett building agentic AI systems for mobile-game user-acquisition creative performance. Owns end-to-end feature development of LLM-based applications and proprietary AI agents across backend, from design through production.
Head of Data Engineering & Infrastructure
Head of Data Engineering & Infrastructure at Overwolf, owning and scaling the company's data warehouse, ETL/ELT pipelines, and data platform powering analytics for creators, mod authors, and millions of gamers. Hands-on leadership role managing a team of data engineers, BI developers, and analysts.
Motion Graphics Designer
Motion Graphics Designer at Overwolf creating videos, animations, and motion experiences for marketing, product explainers, and educational content across their gaming ecosystem. Day-to-day work spans After Effects, Premiere Pro, Photoshop, and Figma to craft brand and instructional visuals.
Web Designer
Design engaging websites, landing pages, and campaign experiences for Overwolf's gaming platform, supporting creators and reaching millions of gamers. Core tools include Figma, Photoshop, and After Effects, with bonus skills in HTML/CSS/JS prototyping and 3D animation.
Lead Web Platform Engineer, TypeScript / Web Gaming | 8+ Years (CL-TH-01)
Lead engineer owning the web platform layer (TypeScript/JavaScript SDKs, frontend frameworks, build tooling, runtime architecture) across an HTML5 game portfolio, focused on developer experience and reuse across multiple game teams.
QA Engineer
QA Engineer testing the mobile casual game Pines Peak across iOS and Android, performing regression testing, designing test plans/cases, and tracking bugs to ensure quality of live-ops events and game mechanics.
Senior developer- and/or Tech Lead – Mobile Game (4v4 Hero Arena Shooter)
Hands-on Tech Lead for a mobile 4v4 hero arena shooter built on Unity with DOTS/ECS and Netcode for Entities, owning architecture, core development, engineering standards, code reviews, and DevOps for a live-service title.
QA Engineer
QA Engineer at a mobile hybrid-casual game studio, manually testing Android/iOS games, writing test cases/checklists, and reporting bugs via Crashlytics throughout all development stages.
DevOps-инженер (инфраструктура ИБ)
DevOps engineer for security infrastructure at a major game studio in Minsk. Secures and maintains Linux/Cloud/On-Prem infrastructure, runs SIEM/EDR/IDS-IPS monitoring, automates access management with Terraform/Ansible/Docker, and investigates security incidents alongside dev and ops teams.
C++ Developer
Designs, builds, and maintains efficient, reusable C++ code and performance or quality modules for AAA game co-development, using C++ internals, STL, Unreal Engine, Common UI, and continuous integration.
Process Analyst
Process Analyst at Hasbro analyzing product development workflows, building Power BI dashboards, and automating data reporting for cross-functional teams in Hong Kong.
Principal Network Engineer
Principal Network Engineer at Wizards of the Coast (Hasbro) acting as technical lead for enterprise network transformation, owning Zero Trust Network Access (ZTNA) architecture, Palo Alto Panorama, GlobalProtect, and AWS cloud networking across global sites.
[신규프로젝트] 게임 UI/UX 디자이너(2~5년)
Designs overall UI/UX for 퍼니랜드's new mobile game — an online real-time IoT crane/gacha experience streamed via camera — building the design system and collaborating across teams to launch within 4 months.
[플레이오] Data Scientist (광고 시스템)
Data Scientist on Playio's ad team building and operating STORM, an ML-driven campaign engine: designing features for user install/payment/ROAS prediction models, wiring predictions into ad-serving logic, and iterating on business metrics across Korea, Japan, Taiwan, and the US.
Lead Software Development Engineer
Lead engineer at Wizards of the Coast building the AWS-based platform and applications that power creation and production of Magic: The Gathering, D&D, and Duel Masters. Drives technical direction, architects services, mentors engineers, and champions AI-assisted development practices.