科技職缺
職缺列表
System Designer/Business Analyst (World of Tanks)
System Designer/Business Analyst on World of Tanks who shapes features by gathering and documenting requirements, coordinating across design, development, analytics, UX/UI, and game-balance teams, and analyzing post-release feature performance.
Sr Cloud Platform Engineer
Senior Cloud Platform Engineer at Wizards of the Coast (Hasbro) designing and running scalable AWS infrastructure that powers shared Unreal Engine build systems and tooling for multiple internal game studios. Core stack: AWS, infrastructure-as-code (CDK/CloudFormation/Terraform), Perforce, and build pipelines.
Rendering Game Developer
Render Engineer at Kokku designing, implementing, and optimizing rendering pipelines and graphics systems for games in C++. Requires low-level graphics API expertise (DirectX12, Vulkan, Metal) and shipped console (Xbox/PlayStation) experience.
DevOps
DevOps engineer at an international game development company, maintaining and evolving infrastructure with Kubernetes, Terraform, Ansible, and AWS, plus monitoring tools (Grafana, Datadog, New Relic). Deploys microservices, manages infrastructure-as-code, and automates operational processes for production and development environments.
2D Artist (mobile game)
2D Artist creating mobile game visuals from scratch — characters, locations, UI, and animation assets for iOS and Android titles — using AI tools to speed up production for an iGaming studio launching its first standalone mobile games.
UI/UX Artist
UI/UX Artist designing game interfaces, screens, and visual elements for SayGames' in-house mobile game projects across puzzle and casual genres. Day-to-day work uses Unity, Photoshop, and Figma to create UI components, maintain visual style, and collaborate closely with developers.
Software Engineer, User Frameworks
Software Engineer on Roblox's User Frameworks team, building reusable UI components and the Foundation Design System used across Roblox's product experiences. Core stack: React, TypeScript/JavaScript, Lua, with focus on accessibility, performance, and AI-assisted workflows.
Senior Machine Learning Engineering Manager, Text Safety
Lead and grow a team of ML engineers building large-scale LLM-based systems to detect and moderate harmful text content (chat, comments, usernames, game descriptions) across Roblox's platform at massive scale.
Unity Game Developer at 24PLAY
Unity Game Developer at 24Play building mobile games and playable ads using Unity 3D and C#, in co-development with global partners like Ubisoft. Office-based role in Kyiv focused on 3D physics, UI, and gameplay programming.
Motion Designer
Junior/Middle Motion Designer at a Ukrainian game studio creating advertising creatives from gameplay footage and in-game assets, including playable ads. Core tools are the Adobe suite (After Effects, Photoshop, Premiere, Illustrator), plus Unity for capturing gameplay and vector animation in SVG/TGS formats.