科技職缺
職缺列表
Data Project Manager
Data Project Manager at NSUSLAB Korea (the studio behind a Global #1 poker game and expanding casino products) leading large-scale Data Warehouse and global Data Compliance projects end-to-end, coordinating with development, analytics, legal, and business teams across regions.
Area Product Manager
Owns the strategy, roadmap, and end-to-end delivery of a key product area at a digital entertainment company, partnering with engineering, design, analytics, and business stakeholders to discover opportunities, set priorities, and ship engaging products for a global audience.
Concepteur audio senior - Senior Audio Designer
Senior Audio Designer joining a new international game studio in Montreal to shape the sonic vision of an AAA project. Core work involves sound design, asset creation, audio implementation in Wwise/Unreal Engine 5, scripting, mixing, and collaboration with the Audio Director and cross-discipline teams.
Artiste technique sénior·e UI / Senior UI Tech Artist
Senior technical UI artist at a video game studio, owning core UI systems, materials, and shaders in Unreal Engine 5 (UMG). Partners with designers, artists, and programmers to prototype pipelines, optimize memory and performance, and ship in-game UI features.
UI Programmer - (March of Giants)
UI Programmer on the March of Giants game at Ubisoft Montreal, responsible for building and maintaining in-game user interface systems.
Android Developer
Android Developer at GeoGuessr building a geography game for 100M+ players, writing clean Kotlin code, crafting custom UI components and animations, and integrating REST/WebSocket APIs in a fast-moving product team.
Distinguished Machine Learning Engineer - Safety
Distinguished/Technical Director leading ML initiatives for Roblox's Trust & Safety org — defining technical vision, building large-scale ML safety models with billions of parameters, and mentoring engineering teams across NLP, CV, and LLM systems.
Senior Software Engineer, Avatar Animation
Senior engineer on Roblox's Avatar Animation team building and extending animation tech, tools, and pipelines for the Roblox game engine in C++, collaborating with gameplay engineers and content teams to push character animation quality and performance across platforms including mobile.
Principal Software Engineer - Content Platform
Principal engineer on Roblox's Creator Content Platform team designing and building scalable backend services for ingestion, processing, storage, and serving of user content, including distributed systems, data pipelines, access control, and Open Cloud APIs.