科技職缺
職缺列表
Principal Software Engineer - Content Platform
Principal engineer on Roblox's Creator Content Platform team designing and building scalable backend services for ingestion, processing, storage, and serving of user content, including distributed systems, data pipelines, access control, and Open Cloud APIs.
Principal Software Engineer, Engine Systems
Principal engineer on Roblox's Engine DataModel team owning the core tree-like scenegraph structures, C++ reflection bindings that form the Luau API surface, and serialization — shipping performance-critical engine code that runs across desktop, mobile, and console clients.
Principal Software Engineer, Physics
Principal engineer on Roblox's distributed physics engine, implementing numerical methods for real-time rigid body simulation, optimizing multithreaded C++ code with SIMD, and integrating physics SDKs to power developer-created 3D experiences.
Principal Software Engineer - Network Transport (C++)
Principal-level systems engineer on Roblox's Engine Networking Team, building low-level user-space network transport in C++ to synchronize game state in real time for tens of millions of players across desktop, mobile, and console clients.
Principal Software Engineer, WebRTC
Principal engineer on Roblox's Audio-Video-Communication team building a real-time communication platform (voice chat, 3D audio, large-scale broadcast) from scratch in C++, optimizing performance across mobile, console, and high-end devices for billions of users.
Principal Software Engineering Manager
Overview Security represents the most critical priorities for our customers in a world awash in digital threats, regulatory scrutiny, and estate complexity. Microsoft Security aspires to make the world a safer place…
Principal Software Engineer - Creator Collaboration
Principal Engineer leading architecture and design of collaboration workflows on Roblox Studio, the C++-based creation engine behind millions of 3D experiences, enabling creators and AI agents to collaborate on content at scale.