Senior UI/UX Designer owning the player-facing experience end to end for a cooperative open-world life-sim game, covering HUD, menus, inventory, crafting, building, decorating and dialogue. Day-to-day work blends design and hands-on Unreal (UMG) implementation in Figma/Adobe, with wireframing, prototyping, playtesting and directing outsourced graphic designers alongside a UI engineer.
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