Roblox
Principal Software Engineer - Network Transport (C++)
Principal-level systems engineer on Roblox's Engine Networking Team, building low-level user-space network transport in C++ to synchronize game state in real time for tens of millions of players across desktop, mobile, and console clients.
Senior Machine Learning Engineer, Ads
Design and build scalable deep-learning and large-scale recommendation models powering ad ranking and personalized performance advertising on the Roblox platform, including transformer-based training, inference, and product integration.
Senior Software Engineer - Avatar Personalization
Build avatar personalization features, APIs, and systems in the Roblox game engine using C++ and Lua. Work on character animation, clothing, hair, shading, and customization tools for tens of millions of users across mobile, tablet, PC, and console.
Senior Mobile Systems Engineer, Audio Team (Android & C++)
Senior engineer on Roblox's Audio Team building the next-generation real-time immersive audio simulation platform, developing and optimizing audio pipelines and workflows in C++ and Android for mobile through high-end desktop.
Principal Software Engineer, WebRTC
Principal engineer on Roblox's Audio-Video-Communication team building a real-time communication platform (voice chat, 3D audio, large-scale broadcast) from scratch in C++, optimizing performance across mobile, console, and high-end devices for billions of users.
Principal Software Engineer - Creator Collaboration
Principal Engineer leading architecture and design of collaboration workflows on Roblox Studio, the C++-based creation engine behind millions of 3D experiences, enabling creators and AI agents to collaborate on content at scale.
Director of Business Development, Payments
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At…
Senior Software Engineer, Service Mesh
Design and build the service mesh infrastructure (Istio/Envoy on Kubernetes and Nomad) that powers Roblox's hybrid on-prem-to-cloud platform, enabling mTLS, traffic management, and locality-aware routing for billions of daily requests across thousands of microservices.