Audio Software Engineer - EA SPORTS™ UFC
Important Note: This team works onsite at EA Vancouver (Burnaby office). Applicants are required to work onsite 3 days, Tuesday - Thursday every week.
Audio Software Engineer
Our UFC Audio team builds technology that brings MMA to life. As an Audio Software Engineer, you will develop audio features, tools, and workflows with our Audio Artists, Designers, and Engineers.
You will work three days per week at our EAV Studio in Burnaby, British Columbia, as part of our hybrid model, reporting to our Technical Lead.
Responsibilities
You will build, test, debug, and maintain real-time audio features and systems.
You will improve tools and pipelines for our Audio team.
You will investigate defects and optimize memory, CPU use, and runtime performance.
You will collaborate across our teams to deliver high-quality audio experiences.
Qualifications
You have 3+ years of C++ development experience.
You have experience with real-time, performance-sensitive, or game systems.
You understand object-oriented design, memory management, multithreading, and debugging.
You can maintain internal and third-party technology in complex codebases.
You may also have experience with audio technology, game development, PC, or console platforms.
You are curious about AI-assisted tools and can critically validate generated output.