Game Designer
Design, balance, and test core game systems for Fableborne, focusing on progression, economy, engagement, retention, monetisation, live operations, pricing, and token-economy systems.
Responsibilities
- Design in-game systems shaping progression, retention, monetisation, and player experience.
- Shape player journeys to optimise long-term retention and mastery.
- Use Unity to playtest features, content, and balancing.
- Test systems before release.
- Own game economy, live operations, and monetisation design and balancing.
- Collaborate on bundles, pricing strategies, and in-app purchases.
- Own seasonal direction, planning, economy, and live operations balancing.
- Propose live operations and monetisation features with quantified ROI.
- Collaborate on roadmap and content needs.
- Monitor KPIs, economy balance, live operations performance, player behaviour, and feedback.
- Design game and meta systems integrating a token economy.
Requirements
- Previous senior game design experience focused on midcore and mobile free-to-play titles, or at least three years as a mid-level game designer.
- Understanding of action and strategy games, player motivation, spending behaviour, and long-term engagement.
- Experience working on at least one scaled free-to-play mobile game in live operations.
- Experience designing, documenting, and shipping systems for progression, economy balancing, monetisation, and live operations.
- Ability to analyse data, document hypotheses, design experiments, and measure results.
- Motivation to work on a free-to-play title with loot box mechanics.
- Availability during EU working hours, including core hours from 9:30am to 4pm UTC/BST.
Benefits
- Remote work.
- Close one-to-one line management.
- Cross-functional collaboration and opportunities to learn game scaling and new business models.
- Work on a fresh game and disruptive gaming business model.
- Collaborative team culture.