Senior User Experience Designer - Unpublished R&D Product
Summary
Senior UX Designer at Riot Games (Guangzhou) owning the interaction design framework for an unpublished R&D game title. Day-to-day: building interaction standards, information architecture, and reusable component libraries, running usability tests, and aligning design, art, and engineering teams. Core tools: Figma, Axure, Unity.
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
职位概述
我们正在寻找资深游戏交互设计师,作为核心交互设计师,你不只是界面原型产出者,更是全项目玩家体验体系搭建者。核心使命是以游戏世界观为基底,搭建适配的标准化交互管线,统一全系统信息架构、操作逻辑;通过可用性验证、风险前置降低玩家学习成本,打通策划、美术、程序协作壁垒,让游戏获得市面上顶级作品的交互体验。
核心职责
- 【交互体系搭建】主导项目全链路交互标准制定,设计核心系统信息架构与操作逻辑,沉淀可复用交互组件库,保障全产品体验统一。
- 【玩家体验验证】搭建玩家可用性测试流程,基于行为数据、玩家反馈识别操作卡顿、信息过载、引导缺失等体验风险,输出可落地迭代方案并跟进落地。
- 【跨职能流程优化】联动策划、场景美术、客户端程序对齐交互实现边界,梳理原型、评审、落地验收标准化流程,减少反复改稿与沟通内耗。
- 【团队能力赋能】沉淀交互设计方法论,组织组内评审与经验分享,指导初级交互设计师,统一团队设计思考逻辑与输出标准。
任职要求
- 从业年限:7 年以上游戏交互 / UX 设计经验,至少 3 年手游完整项目交互负责经验。
- 项目经历:拥有游戏从零到一完整研发上线经验,能独立搭建整套产品交互框架、组件规范。
- 专业能力:精通用户体验设计方法论,熟练输出流程图、用户旅程、交互原型、落地规范;熟练 Figma/Axure/Unity,懂界面动效、引擎实现基础限制。
- 协作能力:熟悉敏捷研发流程,可独立组织跨部门需求评审、原型验收,具备强逻辑拆解与多方对齐能力。
加分项
- 深度游玩拳头相关游戏产品,熟悉相关世界观和角色设定,可以将IP 特质融入交互表达。
- 英语流利,可独立阅读英文需求、撰写英文交互规范,适配国际化协作。
- 完整从研发到上线全流程交互落地经验。
- 具备用户可用性测试、玩家调研、数据复盘完整实操经验。
- 有跨国、多区域版本交互适配项目经验。
As published by greenhouse
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