Team Lead – Mobile Game (4v4 Hero Arena Shooter)

Summary

Team lead driving development of a competitive 4v4 mobile hero arena shooter built in Unity with DOTS/ECS and Netcode for Entities, balancing people management and hands-on engineering on a live-service title.

Team Lead – Mobile Game (4v4 Hero Arena Shooter)
Project
We are building a competitive mid-core 4v4 hero arena shooter for mobile — a live-service game focused on fast-paced gameplay, smooth performance, and regular content updates. The project uses a modern Unity tech stack with heavy emphasis on DOTS/ECS and Netcode for Entities.
Responsibilities

  • Lead and manage the development team: planning, task distribution, tracking deadlines and quality.
  • Set up and maintain development processes (Agile/Scrum, sprints, retros, DevOps practices).
  • Conduct code reviews and mentor developers, helping the team grow.
  • Work with the tech director/architect to help define the project's technical direction.
  • Participate in requirements analysis and task breakdown together with game designers and producers.
  • Ensure adherence to code quality, testing, and release standards.
  • Balance management responsibilities with hands-on development work as needed.
  • Communicate status and risks to stakeholders.

Requirements

  • 5+ years of experience building mobile games in Unity.
  • 2+ years of experience as a Team Lead or in a similar leadership role.
  • Experience managing a development team (task assignment, prioritization, mentoring).
  • Strong understanding of software architecture, asynchronous programming, and error handling.
  • Hands-on experience with DI, ECS (DOTS), and Netcode for Entities.
  • Experience with Addressables, Animator, analytics, and A/B testing tools.
  • Full-cycle mobile game development experience with a solid understanding of performance constraints.
  • Experience working with high-scale, data-driven projects and backend services.
  • Proactive, self-driven, with excellent communication skills.

Nice to Have

  • Experience building Unity Editor extensions or content-authoring pipelines.
  • Previous work with live ops or games-as-a-service products.
  • Experience with DI pattern

and MessagePipe.

  • Knowledge of automated testing, CI/CD pipelines, and remote content delivery.

See also

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